There are some navigation links that will let you jump around the guide, and I hope you find all of this information useful.
Hopefully soon we will have the History of Barbarians on Tribality, so I will leave all that up to Brandes.
(DMG II)-Sacrifice: Guts has been branded with the symbol of sacrifice.
Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.
Male Human Alignment Chaotic Good Fighter 12/Barbarian 7/Frenzied Berzerker 5Str 24 ( 2 prodigy, 1 4th, 8th, 16th, 20th)Dex 16Con 18 ( 1 12th)Int 14Wis 13 (-1 armor)Cha 12Hit Points 233, Current 233AC 23 (10 3 dex 9 armor 1 shield), Touch 13, Flat 20Init 3BAB 22/17/12/7, Grap ??
Speed 30 (base 40, load 0/33, medium armor)Fort 22, Ref 10, Will 9 34 Melee, Dragonslayer, 3d6 14, 17-20/x2 30 Melee, Dagger, 1d6 7, 19-20/x2 30 Melee, Prosthetic Hand, 1d6 7, 20/x2 26 Ranged, Repeating Crossbow, 1d10, 19-20/x2, 60’ r 26 Ranged, Darts, 1d4 7, 20/x2, 20’ r 26 Ranged, Dagger, 1d6 7, 20/x2, 10’ r 21 Ranged, Arm Cannon, 6d6, 20/x2, 10’r 25 Ranged Tough, Fire Bombs, 3d6/1d6 splash, 20/x2, 10’ r Rage: 48 hp, AC 21, Will 11 36 Melee, Dragonslayer, 3d6 17, 17-20/x2Frenzy:2 lethal damage per round, AC 22, Ref 12 40/40/35/30/25 Melee, Dragonslayer, 3d6 23, 17-20/x2Rage and Frenzy: 48 hp, 2 lethal damage per round, AC 20, Ref 12, Will 11 42/42/37/32/27 Melee, Dragonslayer, 3d6 26, 17-20/x2Skills: 1 Balance (0 2 synergy-4 acp) 21 Climb (10 4 prodigy) 6 Diplomacy (10cc) 28 Intimidate (27) 35 Jump (26 4 prodigy 2 synergy-4 acp) 9 Ride (10-4 acp) 9 Spot (16cc) 11 Survival (10) 13 Swim (10 4 prodigy-8 acp) 14 Tumble (26cc 2 synergy-4 acp)Feats:-Weapon Focus (Greatsword) (H)-Power Attack (F1)-Cleave (F2)-Destructive Rage (3) (CW)-Weapon Specialization (F4)-Intimidating Rage (6) (CW)-Great Cleave (F6)-Monkey Grip (9) (CW)-Exotic Weapon Proficiency (Repeating Crossbow) (F8)-Endurance (12)-Diehard (FB 1)-Iron Will (18)-Indomitable Soul (21) (PHBII)-Improved Critical (Greatsword) (F10)-Greater Weapon Focus (24)-Epic Weapon Focus (Greatsword) (F12) (ELH)Human Traits-Bonus Skill-Bonus Feat Barbarian Class Features-Fast Movement-Rage 2/day (9 rounds)-Improved Uncanny Dodge-Trap Sense 2-Damage Reduction 1/-Frenzied Berzerker Class Features (CW)-Frenzy 3/day (7 rounds)-Supreme Cleave-Deathless Frenzy-Improved Power Attack Special Qualities:-Prodigy (Strength): Guts gets 2 to strength and an additional 4 on all strength-based skill and ability checks.
An old classic I did a year ago for the /tg/ board on 4chan: A conversion of Guts and his equipment to the D&D rules.
(If you don't know who this man is, he's the protagonist of an incredible manga series called Berserk that I highly recommend.
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation.
When you make your first attack on your turn, you can decide to attack recklessly.
So for now, I will just go through all the options and rate them as I have witnessed the power of a Barbarian at the table.
I would like to hear your opinions about the build, so you can add a comment, or send me an email at [email protected]
Because a battleship and a destroyer are not the same thing.