Few aspects of scientific work may be as crucial—and yet as easy to neglect—as reading the literature.
Beginning a new research project or writing a grant application can be good opportunities for extensive literature searches, but carving out time to keep abreast of newly published papers on a regular basis is often challenging.
The task is all the more daunting today, with the already vast literature continuing to grow at head-spinning speed.
To help you keep track of the literature and avoid feeling too overwhelmed, Careers asked scientists in a diverse range of fields to discuss how they integrate searching for papers, and reading them, into their working routine.
PRACTICE: Game Design in Detail is the NYU Game Center’s annual professional game design conference that brings together videogame designers, board and card game designers, designers of sports and LARPs, and more to discuss the details of our shared game design practice.
PRACTICE is not about the business, technology, or educational potential of games – it is tightly focused on game design in and of itself.
The conference features in-depth case study talks where designers unpack the systems of the games they designed.
We also pack in lots of time for discussion and debate, such as our Open Problems session, where attendees present prototypes and design problems and get advice from the assembled experts.
In addition, through reading the literature I can find potential solutions to scientific barriers I am facing in my own research.
But I do find it difficult to integrate this task into my daily routine.
Pegram discussed general surgical coding during the AAPC National Conference in Las Vegas April 2-4.
Surgical package Coders need to understand what is included in the general surgical package.
PRACTICE features speakers from all across the game industry and design disciplines, including Jonathan Blow, Holly Gramazio, Jake Elliot & Tamas Kemenczy, Chris Avellone, Itay Keren, Emily Short, and more.